Alpha/Beta news - HUGE UPDATE


Well hello everyone! We sure hope you're well! A lot has changed since the last Devlog and I wish to update you all on the progress made. 

So, a few days ago I uploaded a build of the game that is very lacking but shows the bare basics of COVID Royal. 

So I'll try and do this numbered. Here goes...


1. Xbox: It's official! COVID Royal will be dropping on Xbox too! (At release there will not be crossplay, but we plan to add it in later down the line) At the studio we only have an Xbox One X so we cannot test on the next gen consoles, but we intend to support them fully! We will be working on implementing Xbox multiplayer and stuffs into an alpha build much later down the line. But for the moment in time we're focusing on core mechanics and game stability first. As for us this is most important. Also we plan to fully support Mouse&Keyboard on console as well as controller so that there is less people using devices like XIM's, as we really want to avoid any cheating if possible. 


2. PC Testing: We will be hosting multiple test games over on our Discord (You can join here... https://discord.gg/PqMwcYH )  we will be doing this fairly regularly (E.g whenever we add or change something in game) so we can check things are working correctly, currently we're using the Unreal Engine's steam ID to host games as we are yet to be listed on steam, so this may cause some issues. But once our own listing is up and ready on steam we will use our own and test things more thoroughly. We can also announce that we will be giving everyone who is involved in testing on PC or Xbox will get a few extra things added on their accounts as thank you :) 


3. YouTube/Twitch: We are currently looking for any YouTube creators/Twitch streamers who are willing to create content on and around COVID Royal. We will be sharing more info on this in the future, but if you do create content please fill out this form (https://forms.gle/PEPvkTqUbsL2ddbg8) and we will get back to you as quickly as possible


4. Alpha/Beta bonuses: So, we want to thank every single person who helps us with alpha/beta testing, but we don't want to do the basic "Here's some dogshit skin have fun" We want to genuinely thank each and every person who helps mould the game into release and is there from the start. We will of course include some kind of skin because we would feel inadequate if we didn't. But we want to give more than that, any suggestions in the comments would be of great use (We're currently thinking of a special weapon, but we don't want to break the balance too much) 


5. Storyline: I can now confirm the storyline for COVID Royal is being written as I write this. We're still learning how to properly do cutscenes and stuff in Unreal but once we have it figured out properly we will start sharing the storyline and lore of our world. 

6. Map: So, in the last Devblog I posted I said about our amazing map that we had made and whilst we still plan to use it. We have uncovered that the map was very demanding, so we are currently working on optimizations and in the meantime have created a different island for gamers to enjoy! 


I want to thank everyone who has helped me so far and will help me in the future, including you...Yes the one reading this devlog, I know y'all haven't really seen too much of the game and would probably be a little worried about investing in some indie game from a developer you've never heard off and has no portfolio. But everyone who has invested into COVID Royal is genuinely adored by myself (The developer) and the writing team.  I will put everything I can into this game to make it as awesome as I can for everyone to enjoy. 


P.S - We are looking for some extra hands to help develop the game, if you have experience with Unreal engine or Blender please reach out to us! We will figure something out!  https://forms.gle/KU9MtQVmGHXsUDH3A


Thanks everyone again for your support and for allowing me to follow my dreams, I hope you all enjoy COVID when it gets into your hands and it makes you laugh. 

Files

Build.rar 745 MB
Mar 30, 2021

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